Nov 13
Paperback: 274 pages
Publisher: Prentice Hall PTR; 2 edition (April 1, 1988)
Language: English
ISBN-10: 0131103628
ISBN-13: 978-0131103627
The authors have improved the exposition of critical features, such as pointers, that are central to C programming. They have refined the original examples, and have added new examples in several chapters. For example , the treatment of complicated declarations is augmented […]
Nov 12
CHAPTER 1 Why C++/CLI?
Extending C++ with .NET Features
What Is .NET?
What Is C++/CLI?
Building C++/CLI Applications
Interaction Between Managed and Unmanaged Code
CHAPTER 2 Managed Types, Instances, and Memory
Custom CTS Type DefinitionsManaged Memory
Values and Objects
Value Types and Reference Types
CHAPTER 3 Writing Simple .NET Applications
Referencing Assemblies
Assemblies and Type Identity
Avoiding Naming Conflicts
Command-Line Arguments
CHAPTER 4 Assemblies, Metadata, and Runtime Services
Assembly Loading and […]
Nov 12
This has three aims:
* to introduce the reader to the STL
* to show how this powerful resource can be exploited
* to extend its use to the construction of new components.This revised edition is fully compliant with the new ISO/IEC C++ Standard with an associated web site containing numerous, fully up-to-date examples for downloading.
The author shows […]
Nov 12
Using Trolltech’s Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3.
Packed with realistic examples and in-depth advice, this is the […]
Nov 12
C++ is one of the more complex programming languages to learn. Once mastered, however, it can help you organize and process information with amazing efficiency and quickness.
This book will make your path to mastery much shorter. This guide is ideal if you’re an engineer, programmer, or researcher writing an application for one of the legions […]
Nov 12
The introductory chapters provide an example of a general technique that is applied throughout this book: to enable a more direct and realistic discussion of some technique or feature, I occasionally present a concept briefly at first and then discuss it in depth later. This approach allows me to present concrete examples before a more […]
Nov 12
This ebook is intended to provide the reader with a guide to the issues involved with creating powerful and reliable add-ins for Excel. With years of use, many people build up the experience and understanding needed to create custom functions for Excel in C and C++. However, given the very limited books and resources available, […]
Nov 12
Chapter 1 gives a thorough description of the fundamental characteristics of the objectoriented C++ programming language. In addition, students are introduced to the steps necessary for creating a fully functional C++ program.
Chapter 2 provides a complete introduction to the basic types and objects used by C++ programs. Integral types and constants, fundamental types, and Boolean […]
Nov 12
This ebook presumes you have absolutely no programming experience. If that’s you, and you want to learn how to write a computer program using what can be a very difficult language to learn, C++, then this ebook is definitely for you.
If you have some programming experience and want to learn how to program in C++, […]
Nov 12
This ebook is a collection of techniques that show how to perform various programming tasks in C++. As the title implies, it uses the well-known “cookbook” format. Each “recipe” illustrates how to accomplish a specific operation. For example, there are recipes that read bytes from a file, reverse a string, sort the contents of a […]
Nov 12
Chapter1. Introduction to C++—C++ is a language built on C. It is strongly typed; it has types for storing single as well as compound values. It supports dynamic memory management with pointers.
Chapter 2. Object-oriented Programming in C++—C++ is an object-oriented language that fully supports the object-oriented model. The main feature of the language is the […]
Nov 09
Chapter 1. Getting Started
This chapter shows how to combine basic C++ with the functionality provided by Qt to create a few small graphical user interface (GUI) applications.
Chapter 2. Creating Dialogs
This chapter will teach you how to create dialog boxes using Qt. Dialog boxes present users with options and choices, and allow them to set the […]
Nov 09
PART 1 Getting to Know Qt - In the first few chapters of this ebook, you will get acquainted with the Qt way of doing things—including using available classes as well as creating your own classes that interact with the existing ones. You will also learn about the build system and some of the tools […]
Nov 09
Chapter 1: 3D basics - Describing points in space. Transforming, rotating and scaling points. Connecting points to form triangles and quads to form polygons. Polygon normals and point normals.
Chapter 2: Drawing points and polygons the hard way - Creating memory for a background display. Writing to the display. Blitting the display to the screen.Drawing a […]
Nov 09
C++ Primer provides an introduction to the International Standard on C++, covering both the language proper and the extensive library that is part of that standard. Much of the power of C++ comes from its support for programming with abstractions. Learning to program effectively in C++ requires more than learning new syntax and semantics. Our […]
Nov 09
Here are some highlights of the new material in this ebook:
a new chapter on integral equations and inverse methods
a detailed treatment of multigrid methods for solving elliptic partial differential equations
routines for band diagonal linear systems
improved routines for linear algebra on sparse matrices
Cholesky and QR decomposition
orthogonal polynomials and Gaussian quadratures […]
Nov 09
C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don’t apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions […]
Nov 09
There are several objectives in developing Computing for Numerical Methods Using Visual C++. First, no ebooks on the market today discuss the visual solutions to problems in numerical methods using C++. There are similar ebooks using software
packages such as Matlab, Maple, and Mathematica. These software packages are not really primitive programming languages. They have been […]
Nov 09
Chapter 1. Accustoming Yourself to C++
Item 1: View C++ as a federation of languages
Item 2: Prefer consts, enums, and inlines to #defines
Item 3: Use const whenever possible
Item 4: Make sure that objects are initialized before they’re used
Chapter 2. Constructors, Destructors, and Assignment Operators
Item 5: Know what functions C++ silently writes and calls
Item 6: Explicitly disallow […]
Nov 09
Here is a brief description of the chapters contained in this ebook:
((0)) The evolluttiion off objjecttss.. When projects became too big and too complicated to easily maintain, the “software crisis” was born, saying, “We can’t get projects done, and if we can they’re too expensive!” This precipitated a number of responses, which are discussed in […]
Nov 09
CHAPTER 1 First Steps - This ebook, Learn to Tango with D, is an introduction to both the D language and the Tango library. The key features of both are presented in a condensed and fast-paced format, where the goal is to give you sufficient information to become productive quickly and effectively. This chapter will […]
Nov 09
CHAPTER 1 Potential Profit as a Measure of Market Performance
Profit and Potential Profit
Price Flow and C++
Pardo’s Potential Profit
CHAPTER 2 Potential Profit and Transaction Costs
What Is a Trading Strategy?
Properties of Potential Profit Strategy
Transaction Costs
Transaction Costs and C++
Profit-and-Loss Function
CHAPTER 3 R- and L-Algorithms for Maximum Profit Strategy
S-Function and S-Matrix
S-Interval and Its Boundaries
The Best Buying and Selling Points […]
Nov 09
Chapter 1, Why Threading Building Blocks?, introduces the motivation for Intel Threading Building Blocks and gives you a high-level feel for how this solution is superior to other options for C++ programmers.
Chapter 2, Thinking Parallel, is a brief introduction to parallelism. Understanding how to “Think in Parallel” is fundamental to being able to write a […]
Nov 09
1 Introduction to C++ and Quantitative Finance - In this chapter we give an overview of the C++ programming language, its relationship with Quantitative Finance (QF) and why C++ is suitable for complex applications in this domain.
2 The Mechanics of C++: from Source Code to a Running Program - In this chapter we introduce the […]
Nov 09
1 Getting Started
Developing programs – what is involved?
Writing and running your first C++ program.
Fundamental data types.
2 Parallel Port Basics and Interfacing
Parallel port configuration & functionality.
Digital logic fundamentals.
Number systems: decimal, hexadecimal and binary.
Electronics: port, byte, synchronous, asynchronous, addresses.
3 Testing the Parallel Port
Simple testing of the port.
Power supply, port interface, logic buffers and driving LEDs.
C-style programming to […]
Oct 31
The book is divided into eleven chapters. Chapter 2 deals with the process of compilation, linking, and loading in order to explain how the behavior of programs can be discussed and examined as if they were executing in the source form, how the static and the dynamic parts of memory are assigned to a program, […]
Oct 31
Chapter 1: Mathematics-The Language of Numbers
This book is about C++ game programming, and from its title we can conclude two things: a) I shall be explaining C++, and b) I shall be explaining C++ in the context of games. However, in order to understand C++ and game programming to its fullest extent, a suitable introduction […]
Oct 31
The book contains ten chapters, one appendix, a glossary, and an annotated bibliography. The ten chapters can be divided quite nicely into two parts. The first part consists of Chapter 1 through Chapter 5 and is intended mainly for newcomers to embedded systems. These chapters should be read in their entirety and in the order […]
Oct 31
Symbian OS C++ for Mobile Phones Volume 3 draws on the experience of Symbian’s own engineers to provide a thorough grounding in writing C++ applications for mobile phones that use Symbian OS version 9.0 and beyond. It won’t teach youeverything you need to know about developing Symbian OS applications – no single book could do […]
Oct 30
Chapter 1 introduces the concept of an object-oriented framework and shows how frameworks differ from other reuse techniques, such as class libraries, components, patterns, and model-integrated computing. We then outline the frameworks in the ACE toolkit that are covered in subsequent chapters.
Chapter 2 completes the domain analysis begun in C++ NPv1, which covered the communication […]
Oct 30
CHAPTER 1 THE BIG PICTURE
This chapter explores these questions and provides an overview of the features to be discussed in the balance of the book.
CHAPTER 2 C++ PROGRAMMING BASICS
This chapter introduces three such fundamentals: basic program construction, variables, and input/output (I/O). It also touches on a variety of other language features, including comments, arithmetic operators, […]
Oct 30
Part I: Introduction to C++ Programming
Part I starts you on your journey. You begin by examining what it means to write a computer program. From there, you step through the syntax of the language (the meaning of the C++ commands).
Part II: Becoming a Functional C++ Programmer
In this part, you expand upon your newly gained knowledge […]
Oct 30
The Waite Group’s C++ How-To is divided into 15 chapters, each of which covers a specific feature of the C++ programming language:
Chapter 1, “A Quick Introduction to the Language”—Before diving into the “deep end” of C++ programming, this chapter provides a gentle introduction into the basic concepts of the language. Loops, calculations, and error handling […]
Oct 29
Learn the latest enhancements in Microsoft Visual C# 2008 step by step. Visual C# is a modern programming language designed to deliver a productive environment for creating business frameworks and reusable object-oriented components. Even if you are new to the Visual C# programming language, you’ll learn how to use the fundamental features of Visual Studio […]
Oct 29
See eXtreme Programming in action at the hands of an XP(eXtreme Programming) mater—and learn .NET and C# programming in the process. In this fast-paced, hands-on exposition, Ron Jeffries that one of the leading voices and practitioner in the XP community—demonstrates that you can write well-designed, resilient code incrementally and safely, while minimizing your investment in […]
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